One of my favorite websites ever, Chilhood Brain Modification (CBM for simplicity’s sake) is a site dedicated to all the hilarious things you probably remember doing when you were a kid;
http://www.amasci.com/~billb/cgi-bin/instr/instr.html
Some choice selections:
Cross one eye
This is a very simple trick. Just cross your eyes at somebody so everything becomes doubled, then stare at just one of the pair of people you see. If you look at the left-hand twin, that person will see your right eye cross, but your left eye will not. Crossing one eye is supposed to be a come-on in the South Pacific and Indonesia. In Kabuki theater it’s called ‘mie.’
Gleeking
Yawn. (no, REALLY yawn), then immediately curl your tongue backwards and force it against the roof of your mouth. The saliva glands under your tongue will squirt like a squirtgun! You can only squirt once or twice before another yawn is required. Also works while eating (or sucking on hard candy.) Practice this in front of a mirror until you can slightly part your lips and silently hit a target with deadly accuracy. Hey! Is it raining in here?
Dry your tongue!
Get a clean cloth or paper towel. Stick out your tongue, then dry it thoroughly with the cloth. Keep sticking it out so it will air-dry a bit more. Now challenge your friends to feel your dry tongue surface. Weird and creepy. Grab the hands of an unsuspecting passersby, and force them up against your warm dry tongue.
Never drive with a Jerk
As you slow your car at a traffic light, the deceleration is relatively constant, but when your car actually halts, the deceleration vanishes. Your passengers feel the sudden change as they fall back into their seats. This effect is so common and expected that we can play with everyone’s heads: remove the jerk! As you brake to a halt, simultaneously ease off the pedal so your car decelerates less and less. Time it right and you will stop braking entirely just as the car halts entirely. Unless your riders are looking out the window, they won’t realize that the car has actually stopped. (This works particularly well with a van full of kids who are waiting to leap out as soon as you come to a complete stop.) [I'm told by a commercial pilot that this is a common practice on airlines. At the end of the flight when passengers are waiting to leap up and rush to the overhead bins, they'd better look out the airplane windows. The passengers who run by inertial guidance (waiting for the final jerk) will be intentionally misled!]
This is just a choice selection; go over and check it out yourself!
Filed under: Uncategorized | 1 Comment »
Complete Adventurer is, in its own words, “primarily a player resource focused on skills and other game elements that characters of any class can use.” Basically, the book expands and adds skils, spells, classes, tactics, and more to the 3.5v ruleset. It comes with tons of new magic items, sweet new weapons, advantageous new rules, and killer tactics, not to mention amazing artwork by Wizards of the Coast’s expert illustators. One of my favorite abilities, Oversized Two-Weapon Fighting (pg 111), allows you to wield a larger-than-normal weapon in your off hand with the same penalties as a light weapon. Seriously; what’s scarier than seeing a huge, ill-tempered, green dude twice your size and hirsuteness with two axes the size of your legs rushing at you? Exactly.
Complete Scoundrel goes more into detail about what makes a scoundrel. The book does a very good job of describing the term, stating that, “Being a scoundrel doesn’t have anything to do with a character’s class. It’s a mindset, a way to play your character, an archetype any PC with any goal might fulfill. Being a scoundrel isn’t about thieveing, lying, and cheating… it’s about thinking on your feet, taking the big risk, finding opportunities, and doing whatever it takes to get exactly what you want.” Well said.